
Invalid Avatar Rig Configuration: Missing or invalid transform: Required human bone 'Head' not found. I solved this one quite fast by accessing the menu "Pose" (in the Inspector) and then "Enforce T Pose".Īfter that, back in the scene, I came across the following error on the Inspector: In the "Rig" section, I pressed the button "Configure" (to configure the Avatar Definitions) and came across an error "Character is not in T pose".įigure 4. fbx) and importing it on Unity, I went through the configurations (as suggested ) This was the Santa Rig that I have obtained at the end of the proceedure:Īfter exporting from Blender (in. Note: I am aware of another tool (apparently much better) for rigging, however I don't feel like investing 30/14.63USD on it: Auto-Rig . I was also following this tutorial, which was really helpful. The model is missing the bones, so I ended up going to Blender for the rigging .įor that, I followed the procedeedure that Unity suggests by using the add-on Rigify. Unity - Scene with Pai Natal and Presents. and my goal is for him to close the arms and adapt the arms movement to Ethan's.įigure 1.

I can make the Santa jump and move all around, however he is always with the arms opened. I have been working on a scene where I changed Ethan (the character from Unity's standard assets) by a 3D model of a Low Poly Santa.
